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Groups >> Vampires >> Forum >> Vampire the Masquerade

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POSTED BY: Sakura_of_STEEL on Aug 5, 2009
Vampire the Masquerade

Everyone, in case you're vampire fans and didn't play Vampire the Masquerade - Bloodlines/Redemtion, I want to introduce this awesomely worked trough story, as deep as I can.

The title is Masquerade, wich is hiding your vampiric curse from mortals.

One night, you're already 26, in a club you meet a person you really like. This person is suprisingly a vampire and will turn your life from short to ethernal. Ethernity is no sure deal, it depends on how well you play your cards, bun when you meet vampires from Napolean wars or former caribean pirates, you know you can last nicely long time :)
Right after your "embrace" (wich means, turning from mortal to a vampire, vampires single or whole kind are called "kindred") you and your sire (the person who embraced you) are cought by LaCroix and his minions. In kindred society, embracing mortals without premission is punished by Final Death. It is because of the vampire population control. With every new fledgling (a term for new vampire) the blood is weaker than sire's. If the blood is weaker than most, the vampire is a Thin Blood (vampire with no positive abilities, an outcast of kindred society, often hunted). LaCroix will bring you and your sire to the court and have a long boring speech about the crime. Your sir is executed and even you are supposed to be killed the night. After your sire is executed, LaCroix speaks of his decission about you. In the court are characters important in the flow of your story, for example Nines Rodriguez. He stands up and rapidly insults LaCroix. Nines leaves after he hears the decission of letting you live. LaCroix sends you outside unprepared, not expecting you to come back in one piece. After you're going to the alley, you meet Jack, the former pirate (both, Jack and Nines are members of the Anarch kindered movement, opposing the Camarilla). He offers you help and a complete training about your abilities. You're actually lucky, because there's a shootout going on outside. The decission wheter you take his lessons or not is yours. Right after the training you're going to Santa Monica. There you have to find an agent for the Camarilla (well organised kindred society, obeying many rules hiding them well from mortal sight) named Mercurio. he looks twenty years old, but he's almost sixty. He is a "ghoul" (mortals who drink kindred blood, that makes them stronger, smarter and more charismatic than normal humans, vampires use them for their work they need done over day). This all is just a very short invitation to a genial story you experience during the game. In the game you follow one unlinear main story line and several substories (for example investigating serial murders, searching for dissappeared person or killing vampires breaking the highest rules).

The game has several bugs and glitches, but the story goes far deeper than what I said, introducing you the best vampire pic ever created. 





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POSTED BY: Sakura_of_STEEL on Aug 5, 2009
Clans

The kindred are divided into clans. Divided by their natural behavior, abilities and weaknesses. Not all clans are acceptable for civilised kindred society. These are the seven (out of twelve) clans that Camarilla accepts:

Brujah

The clan with anarchist blood. They're good at fights and have a true spirit.

Tremere

Vampires using discipline called Thraumaturgy. It's a gruesome ability, therefore they are untrusted, feared, hated, mysterious and more in this direction.

Toreador

Artists, lovers, friends, of all clans the closest to mortal world. Naturaly they are favorite in human society and very talented in pleasing the mortals' passions.

Malkavian

With Malkavian blood comes an incurable insanity. Every last malkavian in the blood is insane in a different way. Their insanity can take nearly any form, from overpowering homicidal tendencies to split personality and more.

Nosferatu

Exact opposite of Toreadors. Their looks are deformed by the vampiric curse, so they have no contact to human world, so they are forced to hide, in crypts, abandonned buildings or sewers. Over milleniums they mastered abilities of hiding and sneaking. They often feed on rats' blood.

Ventrue

The clan of leaders. They can manipulate peopole to anything they need and their abilities go to both, kindred and mortals. Their political abilities keep them high in the Camarilla organisation as the successful ones.

Gangrel

The clan close to the nature. Their natural instincts are stronger than is normal, so they have a piece of the animal in their blood. They master control over the nature.





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May 27, 2012


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